;ROWID, "NAME OF TABLE",	DISABLED,	NUMROWS,
0,	"List Commands",		5,		73,
;ROWID,	1,					2,		3,		4,		5,				6,				7,		8,												9,								10,								11,									12,								13,						14,						15,
;ROWID,	"NAME",				COLORS,	VSNUM,	RVLKUP,	PRNTCOMMAND, 	VSCOM,			ARG,	STR1,											STR2,							STR3,							STR4,								"STR5",							"STR6",					"STR7",					"STR8",
1,	"Actor",				0,		1,		1,		ACTOR,			actor,			8,		"Actor ID",										"Actor Name",					"Actor Skin",					"Actor Skin Frame",					"Actor X-Coordinate",			"Actor Y-Coordinate",	"Actor Color Shift",	"Actor Pain Sound",
2,	"Add",					0,		2,		2,		ADD,			add,			2,		"Cookie to add to",								"Value to add",					"",								"",									"",								"",						"",						"",
3,	"Boolean And",			0,		3,		3,		AND,			and,			2,		"Cookie to AND",								"Value to AND with",			"",								"",									"",								"",						"",						"",
4,	"Ask",					0,		4,		4,		ASK,			ask,			2,		"Time to ask for (seconds)",					"Hide Answer (1/0)",			"",								"",									"",								"",						"",						"",
5,	"Background",			0,		5,		5,		BKGND,			bkgnd,			1,		"Background to set",							"",								"",								"",									"",								"",						"",						"",
6,	"Call",					0,		6,		6,		CALL,			call,			1,		"Scene@label to call",							"",								"",								"",									"",								"",						"",						"",
7,	"Color",				0,		67,		8,		COLOR,			color,			1,		"Color modifier to set",						"",								"",								"",									"",								"",						"",						"",
8,	"Compare",				0,		7,		9,		COMPARE,		compare,		2,		"Value to compare",								"Value to compare with",		"",								"",									"",								"",						"",						"",
9,	"Countdown",			0,		8,		11,		COUNTDOWN,		countdown,		1,		"Countdown length",								"",								"",								"",									"",								"",						"",						"",
10,	"Dialog",				0,		68,		12,		DIALOG,			dialog,			2,		"Actor ID to speak (0-63, H, N)",				"Actor's words to say",			"",								"",									"",								"",						"",						"",
11,	"Divide",				0,		9,		13,		DIV,			div,			2,		"Cookie to divide",								"Cookie to divide by",			"",								"",									"",								"",						"",						"",
12,	"Eject",				0,		10,		14,		EJECT,			eject,			1,		"Condition for staying in the scene",			"",								"",								"",									"",								"",						"",						"",
13,	"End",					0,		11,		15,		END,			end,			0,		"",												"",								"",								"",									"",								"",						"",						"",
14,	"Float Add",			0,		12,		16,		F_ADD,			f_add,			2,		"Cookie to float add to",						"Value to float add",			"",								"",									"",								"",						"",						"",
15,	"Float Compare",		0,		13,		17,		F_COMPARE,		f_compare,		2,		"Value to float compare",						"Value to float compare with",	"",								"",									"",								"",						"",						"",
16,	"Float Divide",			0,		14,		18,		F_DIV,			f_div,			2,		"Cookie to float divide",						"Value to float divide by",		"",								"",									"",								"",						"",						"",
17,	"Float Modulus",		0,		15,		19,		F_MOD,			f_mod,			2,		"Cookie to float modulus",						"Value to float modulus by",	"",								"",									"",								"",						"",						"",
18,	"Float Multiply",		0,		16,		20,		F_MUL,			f_mul,			2,		"Cookie to float multiply",						"Value to float multiply by",	"",								"",									"",								"",						"",						"",
19,	"Float Subtract",		0,		17,		21,		F_SUB,			f_sub,			2,		"Cookie to float subtract from",				"Value to float subtract",		"",								"",									"",								"",						"",						"",
20,	"Face",					0,		18,		22,		FACE,			face,			2,		"Actor ID to change face direction",			"Direction for them to face",	"",								"",									"",								"",						"",						"",
21,	"Fight",				0,		19,		23,		FIGHT,			fight,			var,	"Number of monsters to fight",					"ID of monster to fight",		"",								"",									"",								"",						"",						"",
22,	"Locked Fight",			0,		20,		24,		FIGHT2,			fight2,			var,	"Number of monsters to fight (locked scene)",	"ID of monster to fight",		"",								"",									"",								"",						"",						"",
23,	"Map Flag",				0,		21,		25,		FLAGS,			flags,			1,		"Map flags to set for scene",					"",								"",								"",									"",								"",						"",						"",
24,	"Effect",				0,		22,		26,		FX,				fx,				1,		"Scene effects to set",							"",								"",								"",									"",								"",						"",						"",
25,	"Game",					0,		23,		27,		GAME,			game,			1,		"Game to offer",								"",								"",								"",									"",								"",						"",						"",
26,	"Get Server Variable",	0,		24,		29,		GET_SERVER_VAR,	get_server_var,	3,		"Cookie to set",								"Category to use",				"Variable to grab",				"",									"",								"",						"",						"",
27,	"Give",					0,		25,		30,		GIVE,			give,			1,		"Object to give",								"",								"",								"",									"",								"",						"",						"",
28,	"Line Label (@)",		0,		99,		31,		@,				vlabel,			1,		"Line Label",									"",								"",								"",									"",								"",						"",						"",
29,	"Goto Label",			0,		26,		32,		"GOTO @",		goto,			1,		"Label to jump to",								"",								"",								"",									"",								"",						"",						"",
30,	"Goto Exit",			0,		27,		33,		"GOTO EXIT",	goto_exit,		0,		"",												"",								"",								"",									"",								"",						"",						"",
31,	"Goto Link",			0,		28,		34,		"GOTO LINK",	goto_link,		3,		"Map number to go to",							"Link number to go to",			"Dropin value",					"",									"",								"",						"",						"",
32,	"Goto Scene",			0,		29,		35,		"GOTO SCENE",	goto_scene,		1,		"Scene to jump to",								"",								"",								"",									"",								"",						"",						"",
33,	"Host Give",			0,		30,		36,		HOST_GIVE,		host_give,		1,		"Object to give only to host",					"",								"",								"",									"",								"",						"",						"",
34,	"Host Take",			0,		31,		37,		HOST_TAKE,		host_take,		1,		"Object to take only from host",				"",								"",								"",									"",								"",						"",						"",
35,	"HTML",					0,		32,		38,		HTML,			html,			1,		"HTML page to jump to",							"",								"",								"",									"",								"",						"",						"",
36,	"If",					0,		33,		39,		IF,				if,				2,		"IF condition to be met",						"Action if true",				"",								"",									"",								"",						"",						"",
37,	"Lock",					0,		34,		40,		LOCK,			lock,			1,		"Lock status to set (1:Locked/0:Unlocked)",		"",								"",								"",									"",								"",						"",						"",
38,	"Missions",				0,		35,		41,		MISSION,		mission,		var,	"Number of missions to offer",					"ID of mission to offer",		"",								"",									"",								"",						"",						"",
39,	"Menu",					0,		36,		42,		MENU,			menu,			var2,	"Number of menu items to offer",				"Menu item name",				"Menu item goto jump",			"",									"",								"",						"",						"",
40,	"Modulus",				0,		37,		43,		MOD,			mod,			2,		"Cookie to modulus",							"Value to modulus by",			"",								"",									"",								"",						"",						"",
41,	"Move Actor",			0,		38,		48,		MOVE,			move,			4,		"Actor ID to move",								"New X coordinate",				"New Y coordinate",				"Speed of Movement (Default: 0)"	"",								"",						"",						"",
42,	"Multiply",				0,		39,		49,		MUL,			mul,			2,		"Cookie to multiply",							"Value to multiply by",			"",								"",									"",								"",						"",						"",
43,	"Music",				0,		40,		51,		MUSIC,			music,			1,		"Midi file to play",							"",								"",								"",									"",								"",						"",						"",
44,	"Boolean Nand",			0,		69,		52,		!NAND,			nand,			2,		"Cookie to NAND",								"Value to NAND with",			"",								"",									"",								"",						"",						"",
45,	"Boolean Nor",			0,		70,		53,		!NOR,			nor,			2,		"Cookie to NOR",								"Value to NOR with",			"",								"",									"",								"",						"",						"",
46,	"Boolean Not",			0,		64,		54,		NOT,			not,			1,		"Cookie to NOT",								"",								"",								"",									"",								"",						"",						"",
47,	"Nth Token",			0,		72,		55,		NTH_TOKEN,		nth_token,		5,		"Cookie to write token to"						"Token number to write",		"String to extract token from",	"Delimiter",						"Remove leading space (1/0)",	"",						"",						"",
48,	"Offer",				0,		41,		56,		OFFER,			offer,			var,	"Number of items to offer",						"ID of object to offer",		"",								"",									"",								"",						"",						"",
49,	"Offer Class",			0,		42,		57,		OFFER2,			offer2,			var3,	"Number of sets of items to offer",				"Minimum Level",				"Maximum Level",				"Object Type"						"",								"",						"",						"",
50,	"Boolean Or",			0,		65,		58,		OR,				or,				2,		"Cookie to OR",									"Value to OR with",				"",								"",									"",								"",						"",						"",
51,	"Party",				0,		43,		59,		PARTY,			party,			1,		"Conditional to stay in party",					"",								"",								"",									"",								"",						"",						"",
52,	"Party Give",			0,		44,		60,		PARTY_GIVE,		party_give,		1,		"Object to give to party",						"",								"",								"",									"",								"",						"",						"",
53,	"Party Take",			0,		45,		61,		PARTY_TAKE,		party_take,		1,		"Object to take from party",					"",								"",								"",									"",								"",						"",						"",
54,	"Pop Cookie",			0,		46,		62,		POP,			pop,			1,		"Cookie to pop to",								"",								"",								"",									"",								"",						"",						"",
55,	"Pose Actor",			0,		47,		63,		POSE,			pose,			3,		"First Pose",									"Second Pose",					"Third Pose",					"",									"",								"",						"",						"",
56,	"Push Cookie",			0,		48,		64,		PUSH,			push,			1,		"Cookie to push",								"",								"",								"",									"",								"",						"",						"",
57,	"Return",				0,		49,		66,		RETURN,			return,			0,		"",												"",								"",								"",									"",								"",						"",						"",
58,	"Select",				0,		50,		67,		SEL,			sel,			1,		"Actor to select",								"",								"",								"",									"",								"",						"",						"",
59,	"Set Server Variable",	0,		51,		68,		SET_SERVER_VAR,	set_server_var,	3,		"Category to set to",							"Variable to set to",			"Value to set"					"",									"",								"",						"",						"",
60,	"Set Cookie",			0,		52,		69,		SET,			set,			2,		"Cookie to set",								"Value to set it",				"",								"",									"",								"",						"",						"",
61,	"Set Length",			0,		53,		70,		SET_LEN,		set_len,		2,		"Cookie to set length to",						"String to get length from",	"",								"",									"",								"",						"",						"",
62,	"Set Substring",		0,		54,		71,		SET_SUBSTR,		set_substr,		4,		"Cookie to put substring into",					"Starting offset",				"Length to read",				"String to get the substring from"	"",								"",						"",						"",
63,	"Sound",				0,		55,		72,		SOUND,			sound,			1,		"Sound effect to play",							"",								"",								"",									"",								"",						"",						"",
64,	"String Compare",		0,		56,		46,		STRCMP,			strcmp,			2,		"String to compare",							"String to compare it to",		"",								"",									"",								"",						"",						"",
65,	"String Lowercase",		0,		73,		50,		STRLWR,			strlwr,			2,		"Cookie to set lowered string to",				"String to lowercase",			"",								"",									"",								"",						"",						"",
66,	"String-String",		0,		57,		73,		STRSTR,			strstr,			2,		"First string",									"Second string,					"",								"",									"",								"",						"",						"",
67,	"Subtract",				0,		58,		7,		SUB,			sub,			2,		"Cookie to subtract from",						"Value to subtract",			"",								"",									"",								"",						"",						"",
68,	"Take",					0,		59,		10,		TAKE,			take,			1,		"Object to take",								"",								"",								"",									"",								"",						"",						"",
69,	"Theme",				0,		60,		44,		THEME,			theme,			1,		"Theme to use",									"",								"",								"",									"",								"",						"",						"",
70,	"Timer",				0,		61,		45,		TIMER,			timer,			2,		"Timer ID to use",								"Timer length",					"",								"",									"",								"",						"",						"",
71,	"Wait",					0,		62,		74,		WAIT,			wait,			1,		"Time to wait",									"",								"",								"",									"",								"",						"",						"",
72,	"Weather",				0,		63, 	47,		WEATHER,		weather,		1,		"Weather to set",								"",								"",								"",									"",								"",						"",						"",
73,	"Boolean Xor",			0,		66, 	65,		XOR,			xor,			2,		"Cookie to XOR",								"Value to XOR with",			"",								"",									"",								"",						"",						"",
74, "Boolean Xnor",			0,		71, 	75,		!XNOR,			xnor,			2,		"Cookie to XNOR",								"Value to XNOR with",			"",								"",									"",								"",						"",						"",
75,	"Battle",				0,		74,		,		!BATTLE,		battle,			var,	"Number of opponents to battle",				"Opponent ID to battle"			"",								"",									"",								"",						"",						"",
99,	"",						,		,		28,

;VSB#,	"Name",			"PRNTCOMMAND",	"VSBCOM",		numstr,	"STR1",					"STR2",					"STR3",							"STR4",
100,	"Attack",		"!AI_ATTACK",	"ai_attack",	2,		"Attack to use",		"Target",				"",								"",
101,	"Cast Spell",	"!AI_CAST",		"ai_cast"		2,		"Spell to cast",		"Target",				"",								"",
102,	"Use Skill",	"!AI_SKILL",	"ai_skill",		2,		"Skill to use"			"Target",				"",								"",
103,	"If",			"!AI_IF",		"ai_if",		4,		"Target to test",		"Condition to test",	"Command to execute if true",	"Command to execute if false",
104,	"Flee",			"!AI_FLEE",		"ai_flee",		0,		"",						"",						"",								"",
105,	"Defense",		"!AI_DEFEND",	"ai_defend",	2,		"Attack type",			"Defense to use",		"",								"",
106,	"Move",			"!AI_MOVE",		"ai_move",		1,		"Direction to move",	"",						"",								"",
107,	"Add",			"!AI_ADD",		"ai_add",		2,		"AI Variable",			"Amount to add",		"",								"",
108,	"Subtract",		"!AI_SUB",		"ai_sub",		2,		"AI Variable",			"Amount to subtract",	"",								"",
109,	"Multiply",		"!AI_MUL",		"ai_mul",		2,		"AI Variable",			"Amount to multiply",	"",								"",
110,	"Divide",		"!AI_DIV",		"ai_div",		2,		"AI Variable",			"Amount to divide",		"",								"",
111,	"Modulus",		"!AI_MOD",		"ai_mod",		2,		"AI Variable",			"Amount to modulus",	"",								"",


;Pick up the extras for drawvscommands, otherwise the names don't show.
01,	"Actor",				0,		1,		1,		ACTOR,			actor,			8,
02,	"Add",					0,		2,		2,		ADD,			add,			2,
03,	"Boolean And",			0,		3,		3,		AND,			and,			2,
04,	"Ask",					0,		4,		4,		ASK,			ask,			2,
05,	"Background",			0,		5,		5,		BKGND,			bkgnd,			1,
06,	"Call",					0,		6,		6,		CALL,			call,			1,
07,	"Color",				0,		67,		8,		COLOR,			color,			1,
08,	"Compare",				0,		7,		9,		COMPARE,		compare,		2,
09,	"Countdown",			0,		8,		11,		COUNTDOWN,		countdown,		1,

;COM,			VSNUM
actor,			01
add,			02
and,			03
ask,			04
@,				26
at,				26
bkgnd,			05
call,			06
color,			67
compare,		07
countdown,		08
dialog, 		68
div,			09
eject,			10
end,			11
f_add,			12
f_compare,		13
f_div,			14
f_mod,			15
f_mul,			16
f_sub,			17
face,			18
fight,			19
fight2,			20
flags,			21
fx,				22
game,			23
get_server_var,	24
give,			25
goto,			26
goto_exit,		27
goto_link,		28
goto_scene,		29
host_give,		30
host_take,		31
html,			32
if,				33
label,			99
lock,			34
missions,		35
menu,			36
mod,			37
move,			38
mul,			39
music,			40
nand,			69
nor,			70
not,			64
nth_token,		72
offer,			41
offer2,			42
or,				65
party,			43
party_give,		44
party_take,		45
pop,			46
pose,			47
push,			48
return,			49
sel,			50
set_server_var,	51
set,			52
set_len,		53
set_substr,		54
sound,			55
strcmp,			56
strstr,			57
sub,			58
take,			59
theme,			60
timer,			61
vlabel,			99
wait,			62
weather,		63
xnor,			71
xor,			66
